We’re builders and gamers. We make skill-based matchmaking accurate and easy for studios of every size. Sure you can spend for-e-ver trying to make Elo or OpenSkill work for your game and player base, or you can start with an algorithm designed for multiplayer from day one.
You’ll partner with people who love gaming and making it better for all players. Charlie is our algorithm designer, ex-gameplay engineer at Mountaintop Studios and studio software engineer at Raven Software (COD and Wolfenstein). Rauno and Adrian round out the team with solid tech and finance experience (+countless hours of gaming).
Rating since 2024*
Our built-in-house algorithm was designed in 2023 and started powering better matches in live games in 2024. It’s based on years of experience and insights from Charlie’s time as a gameplay and studio software engineer.