About us

We're building the standard for SBMM.

SBMM = Skill-Based Matchmaking
about us

Matchmaking and skill ratings are some of the hardest design and engineering problems in games, and some of the most thankless. When they work, nobody notices. When they don't, players feel it instantly and leave. We're a fully remote team on a mission to make matchmaking better for players and effortless for developers.

4+ billion
MMR calculations

Updated player ranks over 4 billion times in production.

99.99%
historical uptime

A 99.99% record since inception in 2023.

4
team members

Four people, building matchmaking that runs in AAA titles!

founders

Meet our Founding Team

Charlie Olson
Charlie Olson
Founder, CEO

Charlie wrote the MMR system for Call of Duty and has spent the last decade fixing the way games handle skill. He sees every edge case before it happens and builds systems that hold up under millions of players.

Adrian Suarez
Adrian Suarez
Co-Founder, COO

Adrian has run finance and operations for global tech companies for 20 years. He's built systems, closed rounds, fixed broken models, and kept teams running on both sides of the Atlantic.

Robin Van Cauter
Robin Van Cauter
Co-Founder, CTO

Robin brought HAWKEN back from the dead and has been building real-time infrastructure ever since. He writes elegant code in Rust, hates anything bloated, and obsesses over performance at scale.

Invokation office at Telliskivi Creative City, Tallinn
where we are

Remote, rooted in Tallinn.

We're a distributed team, with a homebase in Telliskivi, Tallinn. The team spans Estonia, Sweden, and Belgium, for now. Close enough to ship together, spread out enough to hire the best people wherever they are.

Telliskivi Creative CityTallinn, Estonia
careers

From time to time, we'll post a job here.

We don't use a hiring platform or external tools of any kind. If a role looks like a good fit for you, just send your CV or LinkedIn to and we'll let you know if there's a fit.

No open roles right now.

But we're always glad to meet good people.
Reach out anytime.

Ready to solve
your matchmaking?

Talk to engineers who've shipped matchmaking at scale.

The Invokation wizard, casting