the problem
The challenges facing every matchmaking team.
the solution
We built the hard parts.
Skill
The core SBMM depends on.
Skill ratings sit at the center of every match. The math has to be right.
- Predictable before day oneRatings sit on a fixed scale that holds its shape, so you can predict the player distribution before a single match is played.
- Skill and progression, combinedBoth live in one player-facing number. No more hidden MMR behind a cosmetic rank.
- Tune it to your gameOver thirty variables let you shape the algorithm into your own.
Match
The brains behind the match.
The logic that decides what makes a match good, built in from day one.
- Nemesis, the engine at its coreA pooled matchmaking engine that improves every match tick by tick instead of relaxing its constraints.
- Fits the stack you already haveWorks with IVK Skill or any MMR you already use, plus your own servers and backend. IVK Match slots in and hands back the match.
- Robust by designKeeps matching through node failures, traffic spikes, and bad config, with no manual intervention.
Dev Portal
Full matchmaking visibility.
The operational layer across skill and matchmaking. Configure, monitor, and analyze. In our dashboard or yours.
- Full visibilityConfigure, monitor, and analyze every queue in one place, before you ship, while it runs, and long after.
- Know before your players feel itPre-built dashboards and OpenTelemetry surface the signals that matter the moment they move.
- Test in production, safelyRun a new config beside live matchmaking on real traffic, with zero risk to players.
