the problem
Every rating system breaks
under skill-based matchmaking.
Elo, TrueSkill, OpenSkill, and Glicko were never built for it. Each one fails differently, and all of them make you pay.
ivk skill
IVK Skill
The PvP skill ratings engine.
Most rating systems were never built for modern games, where matchmaking, progression, and how players read the number all matter at once. IVK Skill keeps ratings stable, progression intuitive, and every behaviour under your control.
accurate
Predictable
before day one.
- Bounded from 0 to 1Every rating sits between 0 and 1. One is a god-level player, zero is an AFK, and we can even let it drop below zero for someone actively working against their team.
- Know the curve before launchBecause the scale is fixed, we can show you what your player distribution will look like after 50, 100, or 1,000 matches, before a single game is played.
- No drift, no remapsThe distribution holds its shape on its own. No remap every few weeks, no rebalancing sprint each quarter.
player-facing
Skill and progression,
combined.
- Player-facing MMRSkill drives matchmaking accuracy. Progression gives players something to chase. Both live in one number.
- Converges in ~5 gamesSet placement matches however long you like. In practice we are confident about a player in around five games, depending on the game type and mode.
- Built to be shownHonest enough to put on screen. The Finals shows players their actual skill rating.
configurable
Tune it to
your game.
Over thirty variables let you shape the algorithm into something that is unmistakably yours, and our team is with you every step of the way to guide the tuning.
features
