From a second opinion to a second team.
Start wherever you need us and go as deep as the problem demands.
Advise
A few calls or a focused audit. We look at what you have, tell you what is wrong, and hand you a ranked list of fixes. No long engagement required.
Build
A scoped project at a fixed price. We design and ship the piece you need, in your repo and on your process, then hand it back.
Co-develop
Our engineers embedded in your team, in your standups, for as long as the work runs. Like an extension that already knows matchmaking.
Most of it starts as a ticket you can't staff.
These are the jobs studios hand us most often. Each is scoped and quoted against your game.
Not on the list? Ask anyway. Multiplayer backends are the ground we know.
Co-development
Our engineers in your standups and your repo.
Skill model tuning
Calibrated on your own match history.
Matchmaking audit
Where match quality breaks, and a ranked list of fixes.
Queue and ruleset design
Team sizes, parties, tolerance windows, backfill.
Matchmaker migration
Off a custom-built or vendor system, players intact.
Tell us the problem
A paragraph is enough. The game, the mode, what is breaking, and what you have already tried.
We scope and quote
Usually one call. You get the work broken into pieces and a price against it before anyone writes code.
We build it
We work alongside your team or on our own. Everything is tested and shipped in your environments.

