Professional Services

The matchmaking experts, on your team.

Matchmaking is all we do. Bring us a problem and the same engineers who build our platform, and who have shipped ranked systems played by millions, get to work on your game.

the experts

Matchmaking is a rare specialty. We are the specialists.

Most studios build matchmaking once, under deadline, and never again. We build it every day. It is the only thing we do.

Proven in production

Our skill and matchmaking systems run live competitive titles. The skill rating behind The Finals, the matchmaker behind EMPULSE and Splitgate.

A rare pedigree

This is not our first skill rating rodeo. Our team's work includes the skill rating system behind Call of Duty.

Specialists, not generalists

The edge cases that blindside most teams are the ones we solved years ago.

Engineers, not a bench

The people who take your work are the people who build our product. We're a small, senior-only team. Nobody gets handed to a junior.

how deep you go

From a second opinion to a second team.

Start wherever you need us and go as deep as the problem demands.

Advise

A few calls or a focused audit. We look at what you have, tell you what is wrong, and hand you a ranked list of fixes. No long engagement required.

Build

A scoped project at a fixed price. We design and ship the piece you need, in your repo and on your process, then hand it back.

Co-develop

Our engineers embedded in your team, in your standups, for as long as the work runs. Like an extension that already knows matchmaking.

what we take on

Most of it starts as a ticket you can't staff.

These are the jobs studios hand us most often. Each is scoped and quoted against your game.

Not on the list? Ask anyway. Multiplayer backends are the ground we know.

01

Co-development

Our engineers in your standups and your repo.

02

Skill model tuning

Calibrated on your own match history.

03

Matchmaking audit

Where match quality breaks, and a ranked list of fixes.

04

Queue and ruleset design

Team sizes, parties, tolerance windows, backfill.

05

Matchmaker migration

Off a custom-built or vendor system, players intact.

how it works
01

Tell us the problem

A paragraph is enough. The game, the mode, what is breaking, and what you have already tried.

02

We scope and quote

Usually one call. You get the work broken into pieces and a price against it before anyone writes code.

03

We build it

We work alongside your team or on our own. Everything is tested and shipped in your environments.

Ready to solve
your matchmaking?

Talk to engineers who've shipped matchmaking at scale.

The Invokation wizard, casting